//==============================================================================
// kastor adult_Anim.txt
//==============================================================================

import Chinese_Sword_anim.txt
import Chinese_large_shield_anim.txt

//==============================================================================
define Head
{
	SetSelector
	{
	    TechLogic none/Medium Barracks/Heavy Barracks/Champion Barracks
		set hotspot
		{
			version
			{
				Visual Scenario C Jiaolong Head
				ReplaceTexture Scenario C Jiaolong Head/dao head nohelm
			}
		} 
		set hotspot
		{
			version
			{
				Visual Scenario C Jiaolong Head
				ReplaceTexture Scenario C Jiaolong Head/dao head 0
			}
		} 
		set hotspot
		{
			version
			{
				Visual Scenario C Jiaolong Head
				ReplaceTexture Scenario C Jiaolong Head/dao head
			}
		}
		set hotspot
		{
			version
			{
				Visual Scenario C Jiaolong Head
				ReplaceTexture Scenario C Jiaolong Head/dao head 2
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		CinematicLogic
		SetSelector 
		{
			ContainLogic
			TechLogic none/Heavy Barracks/Champion Barracks
			set hotspot
			{
				version
				{
				Visual Scenario C Jiaolong_IdleA
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
					Connect LeftForearm LargeChineseShield hotspot
					ReplaceTexture scenario c jiaolong/dao 0
					ReplaceTexture cine c jiaolong/cine c dao 0
				}
			}
			set hotspot
			{
				version
				{
				Visual Scenario C Jiaolong_IdleA
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
					Connect LeftForearm LargeChineseShield hotspot
					ReplaceTexture scenario c jiaolong/dao
					ReplaceTexture cine c jiaolong/cine c dao					
				}
			}
			set hotspot
			{
				version
				{
				Visual Scenario C Jiaolong_IdleA
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
					Connect LeftForearm LargeChineseShield hotspot
					ReplaceTexture scenario c jiaolong/dao 2
					ReplaceTexture cine c jiaolong/cine c dao 2				
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Jiaolong_IdleA
				}
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		CinematicLogic
		SetSelector 
		{
			ContainLogic
			TechLogic none/Heavy Barracks/Champion Barracks
			set hotspot
			{
				version
				{
				Visual Scenario C Jiaolong_boredA
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
                    Connect LeftForearm LargeChineseShield hotspot
                    ReplaceTexture scenario c jiaolong/dao 0
					ReplaceTexture cine c jiaolong/cine c dao 0					
				}
			}
			set hotspot
			{
				version
				{
				Visual Scenario C Jiaolong_boredA
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
					Connect LeftForearm LargeChineseShield hotspot
				    ReplaceTexture scenario c jiaolong/dao
					ReplaceTexture cine c jiaolong/cine c dao					
				}
			}
			set hotspot
			{
				version
				{
				Visual Scenario C Jiaolong_boredA
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
					Connect LeftForearm LargeChineseShield hotspot
				    ReplaceTexture scenario c jiaolong/dao 2
					ReplaceTexture cine c jiaolong/cine c dao 2					
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Jiaolong_IdleA
				}
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		ContainLogic
		TechLogic none/Heavy Barracks/Champion Barracks
		set hotspot
		{
			version
			{
				Visual Scenario C Jiaolong_AttackA 
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.68 true	
					tag GenericSound 0.40 true	
					tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot	
                    Connect LeftForearm LargeChineseShield hotspot
                    ReplaceTexture scenario c jiaolong/dao 0
					ReplaceTexture cine c jiaolong/cine c dao 0					
			}
		}
		set hotspot
		{
			version
			{
				Visual Scenario C Jiaolong_AttackA 
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.68 true	
					tag GenericSound 0.40 true	
					tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
					Connect LeftForearm LargeChineseShield hotspot
				    ReplaceTexture scenario c jiaolong/dao
					ReplaceTexture cine c jiaolong/cine c dao					
			}
		}
		set hotspot
		{
			version
			{
				Visual Scenario C Jiaolong_AttackA 
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.68 true	
					tag GenericSound 0.40 true	
					tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
					Connect LeftForearm LargeChineseShield hotspot
				    ReplaceTexture scenario c jiaolong/dao 2
					ReplaceTexture cine c jiaolong/cine c dao 2					
			}
		}
	}
}
//==============================================================================
anim Death
{
	SetSelector
	{
	    TechLogic none/Heavy Barracks/Champion Barracks
		set hotspot
		{
			version
			{
			Visual Scenario C Jiaolong_DeathA
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
                    Connect LeftForearm LargeChineseShield hotspot
                    ReplaceTexture scenario c jiaolong/dao 0
					ReplaceTexture cine c jiaolong/cine c dao 0					
			}
		}
		set hotspot
		{
			version
			{
			Visual Scenario C Jiaolong_DeathA
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
					Connect LeftForearm LargeChineseShield hotspot
				    ReplaceTexture scenario c jiaolong/dao
					ReplaceTexture cine c jiaolong/cine c dao					
			}
		}
		set hotspot
		{
			version
			{
			Visual Scenario C Jiaolong_DeathA
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
					Connect LeftForearm LargeChineseShield hotspot
				    ReplaceTexture scenario c jiaolong/dao 2
					ReplaceTexture cine c jiaolong/cine c dao 2					
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
	        TechLogic none/Heavy Barracks/Champion Barracks			
			set hotspot
			{
				version
				{
				Visual Scenario C Jiaolong_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.90 true	
					tag FootstepRight 0.30 true	
//-- end auto generated section
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
                    Connect LeftForearm LargeChineseShield hotspot
                    ReplaceTexture scenario c jiaolong/dao 0
					ReplaceTexture cine c jiaolong/cine c dao 0					
				}
			}
			set hotspot
			{
				version
				{
				Visual Scenario C Jiaolong_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.90 true	
					tag FootstepRight 0.30 true	
//-- end auto generated section
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
					Connect LeftForearm LargeChineseShield hotspot
				    ReplaceTexture scenario c jiaolong/dao
					ReplaceTexture cine c jiaolong/cine c dao					
				}
			}
			set hotspot
			{
				version
				{
				Visual Scenario C Jiaolong_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.90 true	
					tag FootstepRight 0.30 true	
//-- end auto generated section
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
					Connect LeftForearm LargeChineseShield hotspot
				    ReplaceTexture scenario c jiaolong/dao 2
					ReplaceTexture cine c jiaolong/cine c dao 2					
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Jiaolong_WalkA
				}
			}
		}
	}
}
	

//==============================================================================
anim Flail
{
	SetSelector
	{
		ContainLogic
		TechLogic none/Heavy Barracks/Champion Barracks
		set hotspot
		{
			version
			{
				Visual Scenario C Jiaolong_FlailA 
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
                    Connect LeftForearm LargeChineseShield hotspot
                    ReplaceTexture scenario c jiaolong/dao 0
					ReplaceTexture cine c jiaolong/cine c dao 0					
			}
		}
		set hotspot
		{
			version
			{
				Visual Scenario C Jiaolong_FlailA 
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
					Connect LeftForearm LargeChineseShield hotspot
				    ReplaceTexture scenario c jiaolong/dao	
					ReplaceTexture cine c jiaolong/cine c dao
			}
		}
		set hotspot
		{
			version
			{
				Visual Scenario C Jiaolong_FlailA 
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
					Connect LeftForearm LargeChineseShield hotspot
				    ReplaceTexture scenario c jiaolong/dao 2	
					ReplaceTexture cine c jiaolong/cine c dao 2
			}
		}
	}
}

//==============================================================================
anim Recover
{
	SetSelector
	{
	    TechLogic none/Heavy Barracks/Champion Barracks
		set hotspot
		{
			version
			{
				Visual Scenario C Jiaolong_recoverA
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
                    Connect LeftForearm LargeChineseShield hotspot
                    ReplaceTexture scenario c jiaolong/dao 0
					ReplaceTexture cine c jiaolong/cine c dao 0				    
			}
		}
		set hotspot
		{
			version
			{
				Visual Scenario C Jiaolong_recoverA
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
					Connect LeftForearm LargeChineseShield hotspot
					ReplaceTexture scenario c jiaolong/dao
					ReplaceTexture cine c jiaolong/cine c dao				    
			}
		}
		set hotspot
		{
			version
			{
				Visual Scenario C Jiaolong_recoverA
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
					Connect LeftForearm LargeChineseShield hotspot
					ReplaceTexture scenario c jiaolong/dao 2
					ReplaceTexture cine c jiaolong/cine c dao 2				    
			}
		}
	}
}

